Sunday, November 25, 2012

Updates on Dead Air

Character control system is almost done.





Also, trying to figure out how much post-processed effects can the target platform can handle.






Friday, November 23, 2012

Work started on project Dead Air

Started working on a survival horror game this November. Target platform is iOS and Android based devices. Screenshots below reflect current status of the game: 






I am still experimenting with the game environment settings. Also, making the user control system comfortable seems to be very tricky. Lot of it is also dependent on the game design.



In the ending levels of the game, there is plan to introduce some boss zombies. There has been some concept design and modeling done already on that part. Here are 2 of the models:




I will post a video on the gameplay as progress is made.